|
|
|
|
|
|
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} |
|
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} |
|
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}, |
|
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}, |
|
|
getClaw: function () {//抓取 |
|
|
getClaw: function () {//抓取 |
|
|
|
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this.endGame(); |
|
|
clearInterval(this.data.setGroup.top); |
|
|
clearInterval(this.data.setGroup.top); |
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|
clearInterval(this.data.setGroup.left); |
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clearInterval(this.data.setGroup.left); |
|
|
clearInterval(this.data.setGroup.right); |
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|
clearInterval(this.data.setGroup.right); |
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|
|
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}) |
|
|
}) |
|
|
if (this.data.startDown == -1) { |
|
|
if (this.data.startDown == -1) { |
|
|
clearInterval(setInt2); |
|
|
clearInterval(setInt2); |
|
|
this.endGame(); |
|
|
|
|
|
if (this.data.gameSign) { |
|
|
if (this.data.gameSign) { |
|
|
this.downTimeFun(); |
|
|
this.downTimeFun(); |
|
|
} |
|
|
} |